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Jim Steele
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Posted - 2005.04.29 15:50:00 -
[1]
Edited by: Jim Steele on 29/04/2005 15:53:29
I think both are un-balanced and thus should be removed, there is no way a bs should be able to lock a frig in less than 10s.
/me puts flame retardent suit on
I dont know how you'd do this and im sure it would really annoy some people but if they removed the instalock->instagank and instajumping scenario i think PvP would be more intresting then gankfleets ganking gankfleets and lone bses getting ganked by instalocking gankfleets...
Currently tanking is a pointless exersise and you may as well go around with a high damage setup unless shooting npc's
Thats just my 10isk, but i think if they removed both i.e.
only one sensor booster per ship
made the jump in point 7.5k on all stargates while removing insta-jumpbookmarks
Mabye bses would need support rather than sitting 150k away instaganking anything that jumps in.. whilst without instajumps a frig could scramble stuff whilst the bses locked
Edit: damn i put this in the wrong forum , was meant to be in general discussion
Death to the Galante |

Jim Steele
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Posted - 2005.04.29 16:04:00 -
[2]
Originally by: danneh "only one sensor booster per ship"so no more sniping eh?
hmm ive got nothing against people having greater range, but faster locking speeds too?
A solution to this would be to mabye make the sensor booster just increase range or something to allow for sniping or have a higher penalty for stacking two modules so the lock time wasnt insanely quick..
Ok there is one module i havnt thought of and thats the "sensor linking" module, i guess that would have to get some balancing too.
Death to the Galante |

Jim Steele
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Posted - 2005.04.29 16:35:00 -
[3]
Originally by: Takrolimus The more you limit, the less variation there is....
I agree i dont want to see snipe ships nerfed and damage mods are awesome its an all or nothing mentality, i just think locking frigs so quickly with multiple sensorboosters is a bit harsh.
Ive got nothing against battleships locking eachother so quickly, nor insane damage mods but ships need a fighting chance at a gate camp to be able to run befor getting insta ganked.
Death to the Galante |

Jim Steele
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Posted - 2005.05.02 12:45:00 -
[4]
Hmm i never realised so many people would reply to this post, they are some good suggestions, and some which expectidly dissagree.
As for all those who claim i want a nerf to damage and sensor mods, well i dont. I like the many setups Eve has to offer and the various stratagy's to get around it id just like to see more varied warefare then lock->gank.
The point of this post was that I think insta-locking battleships should perhaps be toned down "just a touch" so they cant lock frigates so quickly (unless boosted by another support vessel for example).
Im not whining or calling for a nerf to anything it was just a suggestion to try and improve combat hell instas suck but if they take them away something would have to give in the regards to traveling hence the reduction in distance and increased locking times for distant ships.
If they balanced it correctly this would give fast ships a chance to run blocades, and slow ones would have to fight through . 
Death to the Galante |
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